There's still a lot of untapped potential, and the landscape is evolving every year. Although most game producers will agree that narrative is important, the industry is still perfecting the best ways to deliver top-tier stories - that's what makes this time so exciting. We set a very high bar at BioWare you don't have to look hard to find otherwise strong games on the market that would've jumped 10 points in their ratings if more effort had been put into storytelling. As proud as we are of our accomplishments, there is much more we can do. Many games coming out now rival other forms of media for their ability to tell compelling and exciting stories. Game narrative and storytelling has become a key focus for numerous studios these days. What's your view on the evolution of storytelling in games in the past decade or so? One of the most intriguing aspects to the game, other than the branching and absorbing dialogue sequences, was the overall story arc that allowed the player to tread a path between paragon and renegade.Īt GDC Paris recently took some time to talk to BioWare's senior writer and managing editor, Mac Walters, and get his thoughts on the evolution of storytelling in games, and the blossoming importance of emotion. One of the most talked about titles of 2007 was the story-driven action RPG Mass Effect, from Canada-based studio BioWare - now a part of Electronic Arts.
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