![]() ![]() The first partners to be revealed were Agumon and Gabumon. ![]() It is based on the concept of an “evolving world,” and like Re:Digitize, the player takes control of the main character travels alongside a Digimon partner. A trailer was released on July 31 and featured clips from the original Digimon World before showcasing its gameplay. It was originally released for PlayStation Vita and published by Bandai Namco. ![]() Legacy ĭigimon World: Next Order was announced in the July 2015 issue of V-Jump. GameSpot's Miguel Lopez likewise stated that ' Digimon World isn't for everyone – only dedicated Digimon fans or fans of the monster-raising genre need apply,' but found the graphics pleasing, declaring that 'despite its disassociating play focus, no one can deny that Digimon World is a nice-looking game.' IGN's David Zdyrko offered a similar opinion on the game's visuals, stating 'There's nothing revolutionary being done here but it still can be classified as a good looking videogame,' but found the game's battle system unfulfiling. GamePro magazine criticized the game's 'tinny' music and sound effects, as well as the largely uncontrollable nature of its combat system, recommending it only for 'a hardcore Digimon fan'. The English version sold enough copies to qualify as a Greatest Hits title in North America, and Platinum Range in Europe, but received mixed to average review scores from critics, earning a 52.55% average on aggregate review website GameRankings. ![]()
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